I have been involved in AI filmmaking since its inception, constantly experimenting with the fusion of traditional 3D technologies and generative tools.
I believe the future of content creation lies in the hybrid workflow: combining the artistic freedom of AI with the structural precision of 3D engines. While pure AI tools create stunning imagery, achieving specific set designs and consistent, directable characters is impossible without a 3D foundation.
That is why I specialize in this intersection. My focus is on Lighting Art, Level Design, and Character Creation using Unreal Engine 5. I leverage high-fidelity character tools like MetaHuman to build precise, directable bases, which I then bring to life using advanced AI rendering pipelines.